Since this was coursework, I can’t make the project code public. Please reach out privately if interested!
About#
For Computer Animation Mathematics, I implemented key interpolation via cubic Bezier curves, cubic Catmull-Rom splines, Hermite splines, and rotational interpolation via quaternion Catmull-Rom splines.
Features#
Catmull-Rom Splines#
I implemented various methods of computing Catmull-Rom splines (1st-order continuous), including:
- Bernstein Polynomials
- DeCasteljau’s Algorithm
- Matrix Method

